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Bad Messenger
Nasranite Watch Liandri Covenant
273
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Posted - 2012.10.23 15:28:00 -
[1] - Quote
Hidden Snake wrote:does it mean ... i will find vulnerable backroads system ... have 2 alts ... 1 gal + 1 caldari.
run plex to drop it vulnerable. defend it to get it back to contested .... repeat so many times u get bored. Killing rats ... no biggie I can shoot them with my main (even the caldari one as my standing is massively high).
Is it going to work or am I missing something?
yes you miss the fact that you make about 5m isk / hour like that because lp is worthless |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.23 19:49:00 -
[2] - Quote
Shaalira D'arc wrote:If you're Caldari and you're worried about warzone control, stop complaining: this early change benefits you. Here's why.
1) While the majority of the map is Gallente, the vast majority of those systems are vulnerable.
2) They're not just vulnerable, they're deeply vulnerable. Farmers have had weeks of pushing them 23/7. It'd take much more time to get them out of vulnerable since there won't be as many farmers after this change.
In short, you've got nothing stopping you from flipping those systems over the next month or so. I'd be surprised if the majority of the warzone wasn't Caldari by December.
So stop panicking, remove your tinfoil hats, and recognize that this timing is really in favor of the Caldari.
actually ccp limited contested to 133% so no, those are not so deeply contested as you could think.
33% is about a day plexing |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 09:43:00 -
[3] - Quote
Hidden Snake wrote:this thread is showing only how CCP was wrong with their approaches to original concept of FW.
Before Inferno I told them keep it simple ... nobody wants null light .... your overcomplicated system will ruin the game. I remember how I was hated by CSM members and some CCP.
Voila ... game is kinda ruined (and also your incomes).
FW should return to the core and remove all the ***** complicated stuff. It is funny that FW missions were isk generators, but were exploited only in limits. All new systems implemented by new FW developers casused more mayhen and turned FW into Farmville and caused vets to leave or exploit.
I will repeat myself for hundred times. Keep FW simple and come with complex (and simulated/tested changes) to whole lowsec.
I appreciate the changes to plex mechanics, but still u making small scale fight complicating ...
As ex game developer I understand your emotional motivations and rational pressure, however making game for yourself is wrong (which was the first lesson I learned on designing Hidden and Dangerous).
agreed, 1st version of FW was best, no special income for FW people, then CSM ankh came and wanted some better rewards for missions etc...
anyway, inferno was really not so bad with all those farmers, farmers were not the problem, problems was insane game breaking rewards.
now FW area is once again mostly empty. People defend but when everything is defended i bet there no one doing anything. |

Bad Messenger
Nasranite Watch Liandri Covenant
273
|
Posted - 2012.10.24 11:52:00 -
[4] - Quote
Quote:Patch notes for EVE Online: Inferno 1.3.3
To be released on Wednesday, October 24, 2012
Fixes
Factional Warfare
A cap on Victory Points in Factional Warfare systems has been implemented. At this time the cap is 100 VPs past whatever threshold is needed to make a system vulnerable.
CCP continue to fuckup more and more. |
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